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wade117
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waded117.txt
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1994-05-30
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WADED Revision History
This file will be useful in keeping up to date with what's new about
WADED, and how it has progressed over time... It only lists versions that
were released the public. Below, a "+" represents an addition, a "*"
represents a change, and a "-" represents a bug fix.
─────────────────────────────────────────────────────────────────────────────
Version 1.17
- Saving, on certain maps, wouldn't work, and all you'd get is a lot of
nice beeps and blips from the pc squeeker
Sorry there have been so many versions lately, but some of these bugs are
so severe. I'm almost 100% sure all the major ones are out now.
─────────────────────────────────────────────────────────────────────────────
Version 1.16
- It only happened in v1.13, but when you went to move a whole LINEDEF at
once, it would put both VERTEX ends of it at the mouse cursor, doh!
- Both LINEDEF drawing modes sometimes placed VERTEXES a little off of
where the mouse was really pointing too
- Changing a two-sided LINEDEF into a one-sided one, caused a very serious
problem, in that WADED mistakenly deleted an extra SIDEDEF
- The "LINEDEFS" command, within the "Draw Map" feature wasn't working
properly when you went to go delete a LINEDEF.
+ SECTORS mover/deleter, within the "Draw Map" feature
- Splitting a two-sided LINEDEF didn't ever work properly
Many of the bugs in the previous versions were causing the HOM (Hall Of
Mirrors) effect to appear during game play. You shouldn't have as much
trouble with the HOM effect in this version.
─────────────────────────────────────────────────────────────────────────────
Version 1.13
- VERTEX movement and placement detection was off, therefore merging
VERTEXES, building LINEDEFS off existing VERTEXES, etc., was very hard
and/or annoying
─────────────────────────────────────────────────────────────────────────────
Version 1.12
- VERY SERIOUS BUG DISCOVERED! It only appeared in v1.10. Clearing extra
VERTEXES did *NOT* work properly, and WADED automatically clears them
when it builds the NODES. This caused a serious problem at times!
- Other editors sometimes save the '-' texture (see-through) with extra
garbage within the name field, WADED screens this extra garbage out now
that sometimes caused problems
As soon as I discovered this major bug, I released this version to the
public immediately. I know of more very small problems, but I had to get
this out quick. The other problems, along with a lot of changes and
additions will be out in the next version.
─────────────────────────────────────────────────────────────────────────────
Version 1.10
+ Moving one VERTEX onto another will cause WADED to prompt you if
you'd like to merge the two VERTEXES into one
+ Hitting HOME will recenter the map in the map view window
+ Hitting "I" will bring up a window of information about the current map
* Clean VERTEXES automatically invoked by going into either "Draw" mode
* SECTORS definer modified slightly again
- Can no longer drag THINGS off the side of the map to mess up the screen
- Version 1.00 had a memory requirement that was too high for some systems
with low conventional memory, causing a crash
- Trigger SECTORS weren't being redrawn after changing current LINEDEF
- Two-sided toggle in LINEDEF editor wasn't working properly
─────────────────────────────────────────────────────────────────────────────
Version 1.00
+ Added more keyboard equivalents for better ease of use
+ "Clear All" option added to THINGS editor
+ "Make DOOR" option added to SECTORS editor
+ Add/Delete SECTORS from SECTORS definer
+ LINEDEF texture X and Y offsets can now be changed
+ Load a map from a PWAD that contains multiple maps
+ Added a second way to define SECTORS
+ Consistency checker added (very simple check so far)
* The map is no longer redrawn after Moving/Deleting/Adding THINGS
* Quiting WADED now requires a confirmation
* Orginal SECTORS definer works somewhat differently
* "Draw" is now called "Smart Draw", and if you don't want WADED
to figure things out for you, you can now use "Norm Draw" instead
- LINEDEF texture X and Y offsets were reported wrong
- Some lines were not being drawn at high zoom levels
- A ton of other very small glitches and bugs were removed,
including many that caused WADED to crash or act strangely
There's a long list of things to add and change, and I tried to get done the
most important ones first to this official release version. Everything I
missed will appear in later versions to follow.
─────────────────────────────────────────────────────────────────────────────
Version 0.99
+ A great deal of the documentation was written up
* Fixed up quickly, to get it into the public, finally!
- All known bugs at the time, were removed
First version to be released to the public, as a BETA only. Only a few days
passed before me and everyone else realized this version was pretty nicely
done, yet, quite buggy.